Comic for Wednesday, February 10th
As always… let me know if I spelled anything wrong… π …
I’m like 80% sure she’s cheating at this point, but… yeah. Seems legal. Just unfair.
I think I need to go to sound effects 101; each time I don’t have one I sort of regret it, then I remember the annoyance that is trying to walk that fine line of sound effects text between good, cheesy, and stupid.
Not going to deny the art is a little rushed, but I’m optimistic on three comics this week (Friday’s will almost certainly be Friday afternoon or Saturday morning though), but I think most people would rather getting the updates done. It’s always a bad sign when I’m tempted to write a page of text under it explain wtf is going on like today’s and yesterday’s. Maybe someday I’ll do a light-novel adaption. Oh god. So many spelling errors. Nevermind. π
I realized sometime when doing the panels that I’d created a hell of a tangent line with the net again in the 4th panel. For those confused, there are in fact only 5 panels. I tried to muck with the border colors and lines to make it more obvious that the 4th panel is only one panel. I did it again in panel 2, but it’s less bad as the ball is crossing it. Β That net is just like a tangent line waiting to happen. Art department needs an Art Solutions Architect.
And yes, I’m playing with magic circles again. I will likely never be happy with them.
Kally must be getting a little annoyed if she is pulling out the flat barrier on point 5 of (potentially) 9.
5 Bucks says it ends up getting smashed.
I don’t think I’ll take that bet. Especially considering the time I posted this reply… π
I don’t think anyone would have taken it seriously. Though HOW Naomi broke the barrier was a suprise.
“If you aren’t cheating, you’re not trying hard enough.” ^^
The net in Panel 2 would actually look thinner from that overhead angle, but then it would be hard to see. In Panel 4 drawing the actual net would solve the problem, but, oh my gosh, would that take a lot of time. ><
The artwork may have been rushed, but it is still better than you used to do when you had all the time in the world. π
I think both of them have more ‘trying hard enough to do’ π
Yeah, it’s tricky. I should probably consider these things when designing my scenes, but saying it that way sounds like I design my scenes. I sort of just draw things how they make sense to me.